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Mama es una experiencia que gira entorno a la reconstrucción de un molino hidráulico ubicado en una vereda de Duitama llamada "La Trinidad", en el departamento de Boyacá.

El proyecto se divide en cuatro fases y está sustentado en una serie de historias e imaginarios colectivos provenientes de los habitantes de la vereda. A partir de estos imaginarios se crearon una serie de entornos artefactuales y personajes que dan vida a una experiencia gastronómica e histórica al revivir el molino y sus derivados. 

Mama is divided into three components.

 

The first, "MAMA and the Community," involved an outreach to the community surrounding the Los Molinos de Bonza farm to identify the relationship between the community and the mill. As a result of the tools designed to interact with the community, I found that residents of the area, children from the local school, and the farm's residents had diverse versions of the mill's story.

The second component called “Reconfiguration, creation and rewriting” consisted of an analysis of experience design from the theory of William Vásquez applied to the context, taking into account the notions of “Being” (Being in the place) and “Being” (Being with the place) of Rodolfo Kusch and Mario Blasser who defined the concept of experience design in terms of the relationship between the already existing imaginaries and those that can be created by the attendees of the experience (Experiencers).

The third was based on the design and development of an experience system based on the previously mentioned design concept, composed of (1) A counter (card game based on the tarot with archetypes derived from the existing collective imagination), (2) A character set (system of disposable individual cards that allow the creation of new characters and the recording of stories derived from the previous game with the tarot and the new construction), (3) MAMA Design (Exploration around the accompaniments with which sourdough bread is consumed in relation to the construction of the aforementioned characters).

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The Looker is a research project conducted at Arizona State University (ASU) that proposes ethnographic exercises using design tools to deepen our awareness of the gaze.

What you see in the following image is a map of the project (base, development, and components). The project is composed of two instruments, one ethnographic in nature (the specollarium) and the other reflective in nature (the photographic development manual).

"Operation Confidence" is a project that uses research and ethnography to design methodologies for measuring user experience in the surgical department of the Clínica La Riviera, Cabecera campus, in Bucaramanga.

Using the Design Thinking methodology, the critical points of the surgical service's user experience were identified, and the appropriate methodology was designed to resolve and mitigate them in order to increase user confidence.

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